It was only the second I’d seen, and its presence wasn’t tied to a quest. Then there’s The Fallow Mire, which acts as an almost standalone undead vignette across a mostly linear area.
Predominantly, though, you’ll be charting massive, open spaces, each offering a distinct environment and ecosystem.
I’d been poking and prodding the area throughout, gradually uncovering the borders of the map.
This time, I encountered a dragon: first flying overhead, then landing in a bowl of charred trees and scorched rocks. The Orlesian city of Val Royeaux is a mere marketplace square, used for only a handful of quests throughout the campaign.
There are four races to pick from: human, dwarf, elf or hulking grey Qunari.
This choice will provide plenty of special dialogue options based on your character’s culture and history, but it doesn’t affect the setup.
Similarly, Qunari Inquisitors are described as having rejected the Qun—the strict philosophy that made DA: O’s Sten such a fun guy to have at parties.